Tool ยท Parts comparison
Compare graphics cards and processors
Put two graphics cards or two processors side by side on identical rows: performance, power, memory and price, with the winner of each row marked.
Pick two parts
Tier score is relative performance on a 0–100 scale, where 100 is the fastest part of that type in the table.
Side by side
A tick marks the better figure on rows where better is a fair word.
How the comparison is put together
One modelled tier score per part; every other row is published specification. The score is a single relative number for gaming performance, estimated from published benchmark data rather than measured here. Memory, board power, socket and release year come from the manufacturer and are printed as they are.
Both parts are scored the same way, so the gap between them is meaningful even when the absolute numbers are approximate. A 12% gap here means 12% in practice, give or take the usual variation between games.
Why frames per dollar matters more than price
A card that costs 40% more for 15% more performance is a bad deal at any price point. The frames-per-dollar row divides estimated performance by the middle of the price band, which turns two unrelated numbers into one you can actually compare.
It is not the whole story. A higher tier is worth paying a premium for if the cheaper part cannot reach the frame rate you need at all, and value is meaningless below playable.
What the comparison deliberately leaves out
Ray tracing and upscaling behaviour are not scored here. They vary too much by title and by implementation to compress into one number honestly, and a single score that pretended otherwise would be worse than no score.
Cooler noise, driver history and physical size are left out for the same reason. They matter, they just do not reduce to a row in a table.
Questions about comparing parts
Is a 10% difference worth paying for?
Usually not on its own. Ten percent is the difference between 100 and 110 fps — real, measurable, and not something you notice mid-game.
It becomes worth paying for when it moves you across a line you care about: 60 fps at the resolution you actually play, or your monitor refresh rate.
Why do two parts have the same tier score?
Because they perform the same to within the margin. Cards from different manufacturers often land within a couple of percent of each other, and inventing a gap to separate them would be false precision.
When scores tie, decide on price, memory, power draw or which one you can actually buy.
Does more memory make a card faster?
No. Memory sets what a card can hold, not how fast it works. An 8GB card and a 16GB card with the same tier score perform the same until something needs more than 8GB.
Where it does bite is texture settings at 1440p and above, and in a few recent releases at 1080p. If you are buying for several years, treat 8GB as the floor rather than a target.
Can I compare a card against a processor?
Not here, because the question has no answer — they do different jobs and their tier scores are scaled within their own type.
What you probably want is the FPS estimator, which puts a specific card and a specific processor together and tells you which of the two is holding the other back.
Where these numbers come from. Modelled from published benchmark data and manufacturer specifications — not measured on a bench here. Treat every figure as an estimate range, not a measurement. The tier score is modelled; memory, board power, socket and year are manufacturer specification. Dataset: 24 graphics cards, 16 processors, 31 games, reviewed October 2026. Full method →
Next, try these
All reading the same hardware table, so the answers line up.