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FPS estimator

Pick a game, a graphics card and a processor and get an estimated frame rate at your resolution and settings, plus which of the two parts is holding the other back.

A graphics card with ghosted frames trailing behind it

Your setup

Estimated frame rate
—

 

Card could deliver
—
Processor ceiling
—
Same parts, other resolutions

How the estimate is worked out

Tier score, scaled by resolution and settings, then capped by the processor. Every card in the table carries a relative performance score from 0 to 100. That score sets a baseline frame rate at 1080p, which is then scaled down for higher resolutions and heavier settings.

The processor is modelled as a ceiling rather than an average, because that is how CPU limits behave in practice. A processor does not slow your frame rate down gradually — it caps it, and above that cap a faster graphics card changes nothing.

What the margin means

Every figure is a range of roughly ±15%. Frame rate varies by engine, by scene, by driver version and by how long you have been playing. A single number would be more confident and less honest.

Every game in the list carries two demand values of its own: one for the graphics card, one for the processor. That is why Valorant and Alan Wake 2 behave nothing alike here, and why Escape from Tarkov comes out processor-bound on hardware that runs Fortnite comfortably.

Reading the limiter

Graphics card is the limit means dropping one settings notch buys you real frames, usually for free. This is the common case at 1440p and above.

Processor is the limit means a faster card would change nothing. Raising resolution costs you almost nothing here, so you may as well play at a higher one.

Well matched means the two sit within about 12% of each other. Neither part is holding the other back, which is what you want from a build.

Before you ask

Questions about frame rates

Why a range instead of one number?

Because one number would be a guess wearing a suit. The same pairing produces different results in different scenes of the same game, let alone across titles.

A stated margin tells you how much to trust the figure. Tools that give you a confident single number are hiding the same uncertainty, not removing it.

Does this account for upscaling?

No, and that is deliberate. DLSS, FSR and XeSS typically gain you a full performance tier, but the amount depends on the mode, the title and the implementation.

As a rough rule, Quality mode moves a result up about one band. Start from the native figure here and treat upscaling as headroom on top.

My frame rate is lower than this. Why?

Check four things before doubting the estimate: an overlay running in the background, your monitor still set to 60Hz in Windows, a power plan on Balanced, or a laptop running the game on the wrong GPU.

Those four explain most of the gap. After that, thermals and an older driver are the usual suspects.

Why is my game not in the list?

The list covers 31 of the most played titles on PC. If yours is missing, pick the closest match in the same group — competitive shooters behave alike, and so do big open-world releases.

The list grows as games do. If something popular is missing, tell us and it goes in.

Where these numbers come from. Modelled from published benchmark data and manufacturer specifications — not measured on a bench here. Treat every figure as an estimate range, not a measurement. Your own frame rate depends on game build, drivers, settings and thermals, so treat the range as a ballpark. Dataset: 24 graphics cards, 16 processors, 31 games, reviewed October 2026. Full method →